GL++
0.1
OpenGL API C++ Wrapper
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- m -
map_data() :
glpp::buffer
map_data_range() :
glpp::buffer
matrix_stride() :
glpp::uniform
max_3d_texture_size() :
glpp::capabilities_unit
max_array_texture_layers() :
glpp::capabilities_unit
max_atomic_counters() :
glpp::capabilities_unit
max_clip_distances() :
glpp::capabilities_unit
max_color_texture_samples() :
glpp::capabilities_unit
max_combined_fragment_uniform_components() :
glpp::capabilities_unit
max_combined_geometry_uniform_components() :
glpp::capabilities_unit
max_combined_texture_image_units() :
glpp::capabilities_unit
max_combined_uniform_blocks() :
glpp::capabilities_unit
max_combined_vertex_uniform_components() :
glpp::capabilities_unit
max_cube_texture_size() :
glpp::capabilities_unit
max_depth_texture_samples() :
glpp::capabilities_unit
max_draw_buffers() :
glpp::capabilities_unit
max_dualsource_draw_buffers() :
glpp::capabilities_unit
max_elements_indices() :
glpp::capabilities_unit
max_elements_vertices() :
glpp::capabilities_unit
max_fragment_atomic_counters() :
glpp::capabilities_unit
max_fragment_input_components() :
glpp::capabilities_unit
max_fragment_uniform_blocks() :
glpp::capabilities_unit
max_fragment_uniform_components() :
glpp::capabilities_unit
max_fragment_uniform_vectors() :
glpp::capabilities_unit
max_geometry_atomic_counters() :
glpp::capabilities_unit
max_geometry_input_components() :
glpp::capabilities_unit
max_geometry_output_components() :
glpp::capabilities_unit
max_geometry_texture_image_units() :
glpp::capabilities_unit
max_geometry_uniform_blocks() :
glpp::capabilities_unit
max_geometry_uniform_components() :
glpp::capabilities_unit
max_geometry_vertices_out() :
glpp::program
max_integer_samples() :
glpp::capabilities_unit
max_name_of_active_attributes() :
glpp::program
max_name_of_active_uniform_blocks() :
glpp::program
max_name_of_active_uniforms() :
glpp::program
max_name_of_transform_feedback_varying() :
glpp::program
max_program_texel_offset() :
glpp::capabilities_unit
max_rectangle_texture_size() :
glpp::capabilities_unit
max_renderbuffers() :
glpp::capabilities_unit
max_sample_mask_words() :
glpp::capabilities_unit
max_server_wait_timeout() :
glpp::capabilities_unit
max_tess_control_atomic_counters() :
glpp::capabilities_unit
max_tess_evaluation_atomic_counters() :
glpp::capabilities_unit
max_texture_buffer_size() :
glpp::capabilities_unit
max_texture_lod_bias() :
glpp::capabilities_unit
max_texture_size() :
glpp::capabilities_unit
max_uniform_block_size() :
glpp::capabilities_unit
max_uniform_buffer_bindings() :
glpp::capabilities_unit
max_varying_floats() :
glpp::capabilities_unit
max_varying_vectors() :
glpp::capabilities_unit
max_varyings_components() :
glpp::capabilities_unit
max_vertex_atomic_counters() :
glpp::capabilities_unit
max_vertex_attribs() :
glpp::capabilities_unit
max_vertex_output_components() :
glpp::capabilities_unit
max_vertex_texture_image_units() :
glpp::capabilities_unit
max_vertex_uniform_blocks() :
glpp::capabilities_unit
max_vertex_uniform_components() :
glpp::capabilities_unit
max_vertex_uniform_vectors() :
glpp::capabilities_unit
max_viewport_dims() :
glpp::capabilities_unit
max_viewports() :
glpp::capabilities_unit
min_map_buffer_alignment() :
glpp::capabilities_unit
min_program_texel_offset() :
glpp::capabilities_unit
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