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GL++
0.1
OpenGL API C++ Wrapper
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| The namespace that encloses everything of GLPP | |
| Base type for OpenGL objects | |
| Unit that control blending process | |
| A general object for unformatted linear memory allocated by the OpenGL context | |
| Unit to query OpenGL implementation capabilities | |
| Opengl Context | |
| C++11 implementation of noncopyable pattern | |
| Unit that controls depth buffer testing | |
| Base exception class for all GLPP related exceptions | |
| Exception that wraps an OpenGL error code | |
| Exception thrown when object cannot be located | |
| Exception thrown when uniform cannot be located | |
| Exception thrown when compilation has failed | |
| Exception thrown when shader linking has failed | |
| Exception thrown when there is no active context | |
| Unit that controls face culling | |
| Attachment point of a frame_buffer object | |
| Object representing a framebuffer | |
| Active uniform variable of global scope | |
| Unit that controls color logic operation | |
| Program that can be executed in the GPU pipeline | |
| Buffer that can be attached to a frame_buffer as an output target | |
| Unit that controls scissor testing | |
| Exception thrown when shader compilation has failed | |
| GPU Shader object | |
| Unit that controls stencil testing | |
| Object that represents an in-GPU texture | |
| Query object for active uniform variable | |
| Active uniform block of a program | |
| Attribute of a vertex array object | |
| Object to handle a vertex array object |