GL++  0.1
OpenGL API C++ Wrapper
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
\NglppThe namespace that encloses everything of GLPP
 oNutils
 |oClimit_entry
 |\Cbitflags
 oCnamed_objectBase type for OpenGL objects
 oCblend_unitUnit that control blending process
 oCbufferA general object for unformatted linear memory allocated by the OpenGL context
 oCcapabilities_unitUnit to query OpenGL implementation capabilities
 oCcontextOpengl Context
 oCnoncopyableC++11 implementation of noncopyable pattern
 oCdepth_test_unitUnit that controls depth buffer testing
 oCexceptionBase exception class for all GLPP related exceptions
 oCgl_errorException that wraps an OpenGL error code
 oCobject_not_foundException thrown when object cannot be located
 oCuniform_not_foundException thrown when uniform cannot be located
 oCcompile_errorException thrown when compilation has failed
 oClink_errorException thrown when shader linking has failed
 oCno_active_contextException thrown when there is no active context
 oCface_cull_unitUnit that controls face culling
 oCframe_buffer_attachment_pointAttachment point of a frame_buffer object
 oCframe_bufferObject representing a framebuffer
 oCglobal_uniformActive uniform variable of global scope
 oClogicop_unitUnit that controls color logic operation
 oCprogramProgram that can be executed in the GPU pipeline
 oCrender_bufferBuffer that can be attached to a frame_buffer as an output target
 oCscissor_test_unitUnit that controls scissor testing
 oCshader_compile_errorException thrown when shader compilation has failed
 oCshaderGPU Shader object
 oCstencil_test_unitUnit that controls stencil testing
 oCtextureObject that represents an in-GPU texture
 oCtexture_unit_t
 oCuniformQuery object for active uniform variable
 oCuniform_blockActive uniform block of a program
 oCvertex_attrib_arrayAttribute of a vertex array object
 \Cvertex_arrayObject to handle a vertex array object