GL++
0.1
OpenGL API C++ Wrapper
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![]() ![]() | The namespace that encloses everything of GLPP |
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![]() ![]() ![]() | Base type for OpenGL objects |
![]() ![]() ![]() | Unit that control blending process |
![]() ![]() ![]() | A general object for unformatted linear memory allocated by the OpenGL context |
![]() ![]() ![]() | Unit to query OpenGL implementation capabilities |
![]() ![]() ![]() | Opengl Context |
![]() ![]() ![]() | C++11 implementation of noncopyable pattern |
![]() ![]() ![]() | Unit that controls depth buffer testing |
![]() ![]() ![]() | Base exception class for all GLPP related exceptions |
![]() ![]() ![]() | Exception that wraps an OpenGL error code |
![]() ![]() ![]() | Exception thrown when object cannot be located |
![]() ![]() ![]() | Exception thrown when uniform cannot be located |
![]() ![]() ![]() | Exception thrown when compilation has failed |
![]() ![]() ![]() | Exception thrown when shader linking has failed |
![]() ![]() ![]() | Exception thrown when there is no active context |
![]() ![]() ![]() | Unit that controls face culling |
![]() ![]() ![]() | Attachment point of a frame_buffer object |
![]() ![]() ![]() | Object representing a framebuffer |
![]() ![]() ![]() | Active uniform variable of global scope |
![]() ![]() ![]() | Unit that controls color logic operation |
![]() ![]() ![]() | Program that can be executed in the GPU pipeline |
![]() ![]() ![]() | Buffer that can be attached to a frame_buffer as an output target |
![]() ![]() ![]() | Unit that controls scissor testing |
![]() ![]() ![]() | Exception thrown when shader compilation has failed |
![]() ![]() ![]() | GPU Shader object |
![]() ![]() ![]() | Unit that controls stencil testing |
![]() ![]() ![]() | Object that represents an in-GPU texture |
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![]() ![]() ![]() | Query object for active uniform variable |
![]() ![]() ![]() | Active uniform block of a program |
![]() ![]() ![]() | Attribute of a vertex array object |
![]() ![]() ![]() | Object to handle a vertex array object |