GL++
0.1
OpenGL API C++ Wrapper
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The namespace that encloses everything of GLPP. More...
Classes | |
class | named_object |
Base type for OpenGL objects. More... | |
struct | blend_unit |
Unit that control blending process. More... | |
struct | buffer |
A general object for unformatted linear memory allocated by the OpenGL context. More... | |
struct | capabilities_unit |
Unit to query OpenGL implementation capabilities. More... | |
struct | context |
Opengl Context. More... | |
struct | noncopyable |
C++11 implementation of noncopyable pattern. More... | |
struct | depth_test_unit |
Unit that controls depth buffer testing. More... | |
struct | exception |
Base exception class for all GLPP related exceptions. More... | |
struct | gl_error |
Exception that wraps an OpenGL error code. More... | |
struct | object_not_found |
Exception thrown when object cannot be located. More... | |
struct | uniform_not_found |
Exception thrown when uniform cannot be located. More... | |
struct | compile_error |
Exception thrown when compilation has failed. More... | |
struct | link_error |
Exception thrown when shader linking has failed. More... | |
struct | no_active_context |
Exception thrown when there is no active context. More... | |
struct | face_cull_unit |
Unit that controls face culling. More... | |
struct | frame_buffer_attachment_point |
Attachment point of a frame_buffer object. More... | |
struct | frame_buffer |
Object representing a framebuffer. More... | |
struct | global_uniform |
Active uniform variable of global scope. More... | |
struct | logicop_unit |
Unit that controls color logic operation. More... | |
struct | program |
Program that can be executed in the GPU pipeline. More... | |
struct | render_buffer |
Buffer that can be attached to a frame_buffer as an output target. More... | |
struct | scissor_test_unit |
Unit that controls scissor testing. More... | |
struct | shader_compile_error |
Exception thrown when shader compilation has failed. More... | |
struct | shader |
GPU Shader object. More... | |
struct | stencil_test_unit |
Unit that controls stencil testing. More... | |
struct | texture |
Object that represents an in-GPU texture. More... | |
struct | texture_unit_t |
struct | uniform |
Query object for active uniform variable. More... | |
struct | uniform_block |
Active uniform block of a program. More... | |
struct | vertex_attrib_array |
Attribute of a vertex array object. More... | |
struct | vertex_array |
Object to handle a vertex array object. More... |
Typedefs | |
typedef std::shared_ptr< shader > | shared_shader_t |
Type definition of shared pointer for shader objects. | |
typedef std::shared_ptr< uniform > | shared_uniform_t |
Type definition of shared pointer for uniform objects. | |
typedef std::shared_ptr < uniform_block > | shared_uniform_block_t |
Type definition of shared pointer for uniform_block objects. | |
typedef std::shared_ptr < global_uniform > | shared_global_uniform_t |
Type definition of shared pointer for global_uniform objects. | |
typedef std::shared_ptr < vertex_attrib_array > | shared_vertex_attrib_array_t |
Type definition of shared pointer for vertex_attrib_array objects. | |
typedef std::shared_ptr < render_buffer > | shared_render_buffer_t |
Type definition of shared pointer for render_buffer objects. | |
typedef std::shared_ptr< texture > | shared_texture_t |
Type definition of shared pointer for texture objects. | |
typedef std::shared_ptr < frame_buffer_attachment_point > | shared_frame_buffer_attachment_point_t |
Type definition of shared pointer for frame_buffer_attachment_point objects. | |
typedef GLfloat | float_type |
typedef GLint | int_type |
typedef GLint64 | int64_type |
typedef GLuint | uint_type |
typedef GLuint64 | uint64_type |
typedef GLdouble | double_type |
typedef GLhalf | half_type |
typedef GLboolean | boolean_type |
Enumerations | |
enum | variable_type |
Variable type. | |
enum | buffer_type |
Buffer types. | |
enum | frame_buffer_target |
Frame buffer types. | |
enum | frame_buffer_status |
Frame buffer status. | |
enum | buffer_usage_pattern |
Buffer usage pattern. | |
enum | buffer_access_mode |
Buffer access mode. | |
enum | attribi_data_type |
Component integral data type. | |
enum | attribf_data_type |
Component float data type. | |
enum | map_access_bit |
Map access bit. | |
enum | shader_type |
Shader types enumeration. | |
enum | buffer_mode_type |
enum | texture_type |
Texture types. | |
enum | min_filter_type |
Minification filter types. | |
enum | mag_filter_type |
Magnification filter types. | |
enum | compare_mode |
enum | compare_func |
Compare functions. | |
enum | wrap_type |
Wrapping type. | |
enum | swizzle_type |
All available swizzle types. | |
enum | primitive_type |
Draw primitives types. | |
enum | context_param_type |
Context parameters. | |
enum | image_base_format |
enum | image_sized_format |
enum | image_compressed_format |
enum | image_format |
enum | image_rendable_format |
enum | fbo_point |
Attachment points for all types of framebuffer. | |
enum | window_fbo_point |
Attachment points for window provided framebuffer. | |
enum | elements_type |
enum | tex2d_update_target |
enum | pixel_format |
enum | tex_pixel_type |
enum | pixel_data_format |
enum | fbo_pixel_type |
enum | logic_op |
enum | blend_factor |
enum | blend_equation |
enum | stencil_op |
enum | face_type |
enum | face_orientation |
enum | uniform_block_param |
Uniform block parameters. |
Functions | |
template<class R , class T , class N , class E > | |
R | gl_get_wrapper (void(*f)(N, GLenum, T *), N i, E pname) |
template<class T , class N , class E > | |
T | gl_get_wrapper (void(*f)(N, GLenum, T *), N i, E pname) |
context & | current_ctx () throw (no_active_context) |
Get the current context for this thread. | |
void | assert_no_glerror (const std::string &custom_message) throw (gl_error) |
Runtime assertion that there is no error on OpenGL pipeline. | |
shared_shader_t | open_shader_files (shader_type type, std::initializer_list< const std::string > fnames) |
Create shader object from multiple GLSL source files. | |
shared_shader_t | open_shader_file (shader_type type, const std::string fname) |
Create shader object from in-file source code. | |
template<class Ret > | |
Ret | _uniform_block_get_param (const uniform_block &block, uniform_block_param param) |
void | bind_to (GLuint point, uniform_block *pblock, buffer *pbuffer) throw (std::invalid_argument) |
Bind a uniform_block and a uniform buffer object to common point. |
Variables | |
context * | _curr_ctx = NULL |
The namespace that encloses everything of GLPP.
Copyright (c) 2012 Konstantinos Paliouras <squarious _="" gmail="" _dot="" com>="">.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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inline |
Runtime assertion that there is no error on OpenGL pipeline.
This function whenever executed will check if there is an error produced by previous OpenGL functions. If the error stack is not clean it will throw an gl_error exception. http://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
context & glpp::current_ctx | ( | ) | throw (no_active_context) |
Get the current context for this thread.
You need to manually context::create() for each context that you need.
no_active_context | If there is no active context |