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GL++
0.1
OpenGL API C++ Wrapper
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Exception thrown when shader compilation has failed. More...
#include <shader.hpp>
Public Member Functions | |
| shader_compile_error (const shader &sh) throw () | |
| Construct passing reference to shader. | |
| virtual | ~shader_compile_error () throw () |
| Class is inheritable. | |
| const shader & | shader_object () const |
| Return reference to shader. | |
Public Member Functions inherited from glpp::compile_error | |
| compile_error (const std::string &error) throw () | |
| Construct with error message. | |
| virtual | ~compile_error () throw () |
| Class is inheritable. | |
Public Member Functions inherited from glpp::exception | |
| virtual | ~exception () throw () |
| Class is inheritable. | |
| exception (const std::string &error) throw () | |
| Constructor with error string. | |
| exception () throw () | |
| Default constructor. | |
| virtual const char * | what () const throw () |
| Return what string. | |
Protected Attributes | |
| const shader & | m_shader |
| Storage of shader reference. | |
Additional Inherited Members | |
Public Attributes inherited from glpp::exception | |
| std::string | m_error_str |
| Error string holder. | |
Exception thrown when shader compilation has failed.
| glpp::shader_compile_error::shader_compile_error | ( | const shader & | sh | ) | throw () |
Construct passing reference to shader.
Message will include the info_log() from compilation