GL++
0.1
OpenGL API C++ Wrapper
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Units that can control parts of the pipeline process. More...
Classes | |
struct | glpp::blend_unit |
Unit that control blending process. More... | |
struct | glpp::capabilities_unit |
Unit to query OpenGL implementation capabilities. More... | |
struct | glpp::depth_test_unit |
Unit that controls depth buffer testing. More... | |
struct | glpp::face_cull_unit |
Unit that controls face culling. More... | |
struct | glpp::logicop_unit |
Unit that controls color logic operation. More... | |
struct | glpp::scissor_test_unit |
Unit that controls scissor testing. More... | |
struct | glpp::stencil_test_unit |
Unit that controls stencil testing. More... |
Units that can control parts of the pipeline process.
Pipeline is divided in some logical units that are responsible for specific set of operations. In GLpp these units are represented in their own classes and they wrap all functions that are need to control this part of pipeline. To access a unit you need to ask the relevant object from the glpp::context instance.